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MMOexp-CFB 26: 100K Training Spent – Halloween Rush Pack Pulls, Wins, and Losses
In this breakdown, we'll walk through the Halloween Rush content drop-the player cards, the store offers, the ticket exchange system, and the training packs-alongside a full look at the pulls, hits, and misses from a 100K training spree. If you're looking to maximize your Halloween Rush returns, this guide will help you avoid the traps and find the true value in this midseason monster of an event.
The Rush program returns as part of the Halloween-themed Season 3 content, offering a set of new LTDs, elite players, and a handful of trick-or-treat-style packs. It's paired with themed objectives, event challenges, and sets built around the new Halloween Ticket currency.
Players can earn or pull these tickets from packs, and exchange 10 tickets for a 91 Overall Rush player-a sellable one, not BND-which adds some value to the grind. Unfortunately, tickets aren't easily obtained from gameplay alone. As it stands, they're almost exclusively locked behind packs, meaning players hoping to craft 91s without spending real money or massive amounts of coins are in for a challenge.
Still, Rush content always brings a sense of spectacle, and this year's stars don't disappoint.
The Stars of the Rush Program
Cam Newton (Super Cam Returns)
Every Halloween Rush needs a headline act, and this year it's the return of Super Cam Newton. At 6'5" and 240 pounds, Newton comes in as a dual-threat quarterback capable of bulldozing defenders or dropping dimes deep downfield.
Base Rush Cam:
90 SPD / 92 THP
87 Short / 88 Medium / 90 Deep
86 Truck / 88 Carrying / 90 Change of Direction
Scheme: Multiple O (recently changed from Run & Shoot)
His Ultimate LTD version dials everything up:
91 SPD / 92 THP / 90 Medium / 92 Deep Accuracy
Same 88 Carrying and improved 90 Change of Direction
Feels smoother in pocket play, noticeably stronger on play-action rollouts.
While the base Cam is a solid starter, the LTD is a top-tier dual-threat QB who can fit into almost any offensive scheme.
Demeco Ryans (Defensive Anchor)
The defensive LTD this time is Demeco Ryans, a tackling machine with versatile stats across the board.
Base Rush Ryans:
91 SPD / 89 BSH / 92 TAK / 89 PUR / 85 ZONE
Scheme: 4–2–5
Ultimate LTD Version:
92 SPD / 90 BSH / 91 PUR / 92 TAK / 88 ZONE / 91 ACC
He's fast, balanced, and reads plays well. Though middle linebackers aren't always glamorous in CFB 26, Ryans offers strong coverage stats with elite pursuit-ideal for anchoring zone defenses.
Halloween Tickets, Objectives & Sets
The big currency this time around is Halloween Tickets, which are tradable items pulled from packs or occasionally rewarded through the Rush and Nightmares events.
Here's the key exchange:
10 Tickets → 91 OVR Rush Player (Sellable)
Repeatable twice per account.
It's a neat addition for players wanting to roll the dice on high-value pulls, but with tickets mostly coming from paid offers, it feels like a pay-gated feature more than an earned grind.
There are also Halloween Rush Objectives, though they're fairly light-things like "get three interceptions" or "win three event games." Completing them nets minor packs, BND players, or coins, but notably not tickets.
If you were hoping to earn your 91s purely through play, this event keeps things tight on the wallet side.
The Storefront: Step Offers, Bundles, and Traps
The in-game store for Halloween Rush is where most of the action happens-and where players need to tread carefully.
EA rolled out a 21-step offer path, but as the creator behind the original video wisely noted, it's a trap. Step offers can easily snowball into massive coin or point expenditures for diminishing returns. Instead, the smart play is waiting for Platinum Bundles, which often drop later in the event and offer much stronger value for your money.
The key packs available include:
Rush Kickoff Ticket Pack-Includes a ticket and a chance at 91+ players.
Conference Tour Pack-2x 86+ players, 1x 84+, 2x 79+.
Offensive Trench Pack-Focused on linemen and defensive front players; decent 91+ odds.
Premium Ticket Pack-86+ and 84+ players, plus a ticket (though the pack odds feel nerfed compared to previous programs).
For those spending coins or training instead of real cash, the Training Store offers the most consistent fun-to-value ratio.Training Packs & The "Opportunity" Gamble
Three main training packs drive the Halloween Rush grind:
1.Rush BND Pack (84+ OVR)-Costs ~4,300 Training
2.Rush Training Pack (84+ OVR, Sellable)-Around 4,000 Training
3.Rush Opportunity Pack (83 OVR or 92 LTD)-Only 3,000 Training
That last one-the Opportunity Pack-is where the real thrill lies. You can pull anything from a lowly 83 to the ultra-rare 92 Overall Rush LTD.
And this video's luck run was something special.
After cycling through 100,000 worth of training, the pulls started modestly-83s, 84s, the occasional 85. Then came the fireworks: both Super Cam Newton and Demeco Ryans LTD dropped within the first ten packs. Cam sold for over 600K coins, easily paying for the entire opening session.
From there, the results cooled off-as most Rush openings do-with several dry streaks, a handful of fresh face elites, and a big surprise late pull: a Season 3 free safety with standout 93 ZONE, 92 MAN, and 91 TACKLE stats.
Strategic Takeaways from 100K Training Spent
After running through step offers, trench packs, and training rerolls, a few lessons became clear:
Skip Step Offers. The value just isn't there compared to what's possible in training rerolls or event packs.
Wait for Platinum Bundles. Historically, they deliver the best odds-to-coin ratio and come with guaranteed elites.
Rush Opportunity Packs are surprisingly efficient. At 3,000 training, their cost-to-upside ratio is low-risk/high-reward-especially early in the event when LTDs are fresh and prices are inflated.
Sell Early. As the creator noted, Cam sold for 630K early, and by the time you're reading this, prices are likely to dip below 500K. Always sell early in week-one promos.
BND Rush Packs are better than expected. They're cheaper and offer consistent training value for team upgrades, particularly if you're avoiding the market grind.
Community & Progression Goals
Beyond the packs, the community around CFB 26 continues to thrive. With over 600 members in Discord chatting about coin-making, team builds, and gameplay tips, the event has become a rallying point for players to share Rush pulls and nightmare loadouts.
The creator behind this Halloween Rush showcase is pushing toward 5,000 subscribers, streaming on both YouTube and Twitch, and offering a tight-knit community for CFB fans.
It's also worth noting their partnership with Blacklight Gaming Gear-where players can snag discounts on gaming chairs and desks using code OUTIII for 15% off. It's a small plug, but one that helps creators continue producing in-depth CFB 26 content for free.
Halloween Rush in CFB 26 feels like a mix of treat and trick. The treats are obvious-Cam Newton's return, the sharp design of LTD cards, and the thrill of pulling high-end Rush players from training rerolls. The tricks come in the form of step offers, hard-to-earn tickets, and underwhelming pack odds in some of the premium bundles.
Still, as far as seasonal promos go, this one hits the fun factor hard. The animations are electric, the training packs are accessible, and the community energy around big pulls-especially early LTDs-brings that classic Madden/CFB pack-opening magic back.
If you're smart with your spending, skip the traps, and grind training efficiently, Halloween Rush can be one of the most rewarding promos of the year.
MMOexp-Diablo 4: Breaking the Meta – The Rise of the Dance of Knives Rogue
Season 11 of Diablo 4 has barely landed on the PTR, and already the community is buzzing about what might be the most powerful-and hilariously broken-build in the entire game: the Dance of Knives Rogue. It's fast, stylish, and capable of deleting enemies so quickly that even Uber bosses barely register before melting into loot piles. Whether you're speed-farming Nightmare Dungeons or pushing the Pit and Tower to Tier 150, this new setup has completely redefined what "busted" means in the current meta Diablo 4 Items.
Below, we'll break down everything you need to know about this outrageous rogue build: how it works, why it's hitting for infinite damage, what gear and skills you'll need, and why Blizzard will probably nerf it-though, as history shows, maybe not completely.
Breaking the Meta: The Rise of the Dance of Knives
At the heart of the build is a brand-new unique item called Death Pavane. This weapon grants bonus ranks to Dance of Knives and introduces a devastating mechanic: each time your blades hit an enemy, they can drop additional knives. Picking these knives up grants another charge and a huge damage boost. A perfectly rolled Death Pavane can push Dance of Knives' damage multiplier by up to 60x.
But the real chaos starts when you stack chance for Dance of Knives to deal double damage across your entire build. This temper currently scales incorrectly-if you reach 100% or higher, the game starts multiplying your damage infinitely. It's a bug, yes, but one that's functional on the PTR, making this build completely overpowered.
In short: when you hold down the Dance of Knives button, you're firing off a storm of blades that never stop scaling, tearing through anything on screen in seconds.
Pit 150 and Tower 150: Melting Endgame Content
To prove how absurd this setup is, top rogue testers have already cleared both Tower 150 and Pit 150 runs in around two minutes each. That's not a typo. This rogue build doesn't just compete with top-tier Barbarians or Druids-it annihilates them.
In one demonstration, the rogue simply dashes into a group, activates Shadow Imbuement, and holds down the Dance of Knives key. Every enemy, elite, and boss evaporates almost instantly. There's no need for precise rotations or complex cooldown juggling-it's pure, unrelenting destruction.
And yes, even though it's "technically" bugged, it works flawlessly for now.
Core Mechanics: How Infinite Damage Actually Works
Let's unpack what's happening under the hood.
1.Combo Points as a Multiplier:
The rogue builds combo points through generators like Puncture. Each combo point boosts your next core skill's damage multiplier, and there's a Paragon node that further increases this effect-though, amusingly, it currently doesn't register properly. Even without the node functioning, combo points still serve as the base multiplier that sends your damage sky-high once the infinite scaling kicks in.
2.Shadow Imbuement and Snapshotting:
The rogue activates Shadow Imbuement before channeling Dance of Knives, snapshotting its damage bonuses and vulnerability application. This keeps enemies debuffed even beyond the exploit duration, stacking multiplicative effects as long as the ability continues.
3.The Double-Damage Bug:
Here's where the build crosses into "infinite" territory. The temper that grants "chance for Dance of Knives to deal double damage" appears to apply recursively, allowing each hit to multiply itself repeatedly rather than applying the intended cap. Once you hit 100% on your total gear setup, damage scales without limit-literally.
4.Shadow Clone Amplification:
By activating Shadow Clone during this process, you effectively double all output again, as the clone mirrors your infinite hits. With the Applepack Furer aspect, the clone gains even more bonus damage, compounding the problem further.
When all of these layers combine, the rogue is outputting astronomical DPS that makes even fully optimized endgame builds look tame.
Imbuements: Shadow, Cold, or Poison?
One of the most common questions among players testing this build is which Imbuement to run. The answer depends on your goal:
Shadow Imbuement-The best option for speed farming and general play. It applies vulnerability across large groups, gives crowd control bonuses, and synergizes with the build's zoom-zoom playstyle.
Cold Imbuement-The go-to for pushing high-tier content like Pit 150. Its freezing and chilling effects add survivability while also enabling critical damage multipliers.
Poison Imbuement-A sleeper pick that's still potentially top-tier, thanks to Alchemic Advantage, which grants extra Lucky Hit procs that can trigger multiple on-hit bonuses.
Each variant can clear endgame content, but Shadow currently reigns supreme due to its explosive tempo and unmatched crowd control synergy.How to Play the Build
The gameplay loop is deceptively simple but incredibly effective.
Use Puncture or any generator to stack combo points to maximum.
2.Activate Imbuement:
Trigger Shadow, Cold, or Poison Imbuement (your choice).
3.Dash + Ultimate:
Use Dash and then your Ultimate (typically Shadow Clone) to start the damage loop.
4.Hold Dance of Knives:
Once the setup is in place, simply hold down the ability-everything in range will die almost instantly.
The key is ensuring your Imbuement is active before or during your dash, as Puncture won't consume it but Dash will. The order doesn't matter much since your damage will overflow the cap anyway.
Gear Breakdown: What Makes It Tick
Here's a look at the essential pieces that make this build so devastating:
Death Pavane (Unique): Core of the build; grants extra Dance of Knives ranks and stacking damage via dropped knives.
Double Damage Temper (Mandatory): You need this temper across your gear. The goal is to reach 100% total double damage chance-the source of the infinite scaling bug.
Dodge Chance While Channeling: Found on Death Pavane, this stat gives the rogue surprisingly high survivability while spinning through mobs.
Applepack Furer Aspect: Boosts your Shadow Clone damage and helps reset cooldowns.
Imbuement Boosters: Items that extend Imbuement uptime or increase Lucky Hit frequency amplify the build's burst phases dramatically.
Even without perfect rolls, the build performs at an absurd level.
But with optimal gear (perfect double-damage rolls, high combo point scaling, and fully ranked Dance of Knives), the rogue transforms into a walking delete key.
PTR Performance and Loot Feedback
In testing, the Dance of Knives rogue cleared both Tower 150 and Pit 150 with time to spare-something no other build has replicated yet on the Season 11 PTR. However, despite the insane clear speeds, testers have noted one major disappointment: endgame loot rewards.
Currently, Pit 150 completion rewards hover around 1 Greater Affix item (1G), which feels underwhelming for the difficulty tier. Players are calling on Blizzard to increase the reward floor to at least 4G or 5G for such high-end clears, especially considering the time and resource investment required.
Will Blizzard Nerf It?
Almost certainly-but maybe not completely.
If Diablo 4's balance history tells us anything, it's that Blizzard tends to patch extreme exploits partially. For example, the Druid Aspect of the Wild Rage bug was fixed temporarily in PTR, only to resurface on live servers months later.
The same could happen here. Even if the infinite double-damage temper gets adjusted, the base synergy between Death Pavane, combo points, and Imbuements is so strong that the Dance of Knives rogue will likely remain top-tier.
In other words: expect the numbers to come down, but don't expect this build to die.
Final Thoughts: The Best Build of Season 11-For Now Diablo IV Items
Right now, there's no debate-the Dance of Knives Rogue is the most overpowered build in Diablo 4 Season 11. It dominates both solo and group content, clears high-end activities in record time, and embodies the chaotic fun of discovering a truly broken setup before the inevitable nerf.
Yes, it's probably bugged. Yes, it will likely get adjusted before or shortly after launch. But for those jumping into the PTR or planning early seasonal experimentation, this is the rogue to play.
Because in a game about power fantasy, few things feel as satisfying as pressing one button and watching an entire Pit 150 disintegrate before your eyes.
TL;DR:
New Dance of Knives Rogue is the strongest (and buggiest) build in Season 11.
Powered by Death Pavane and Double Damage Temper, leading to infinite damage.
Best Imbuement: Shadow for speed, Cold for pushing.
Clears Tower 150 and Pit 150 in under two minutes.
Will almost certainly get nerfed, but remains the top rogue setup for now.
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